AI Insights · Timothy · July 2021
Top 5 Casual Games Performance in Sweden Q2 2021
Discover the performance trends of the top 5 casual games in Sweden during Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 casual games in Sweden exhibited varied performance trends across weekly downloads, revenue, and active users. Here’s a closer look at the data, sourced from Sensor Tower.
Pokémon GO from Niantic, Inc. saw a notable fluctuation in weekly revenue, starting at $184K in late March and dipping to a low of $79.9K by late April. The revenue picked up again, closing the quarter at $157K. Downloads for the game remained relatively stable, ranging between 4.1K and 6.7K weekly. Active users hovered around 300K to 340K, peaking at 346K in mid-May.
Candy Crush Saga by King demonstrated consistent weekly revenue, starting at $117K and peaking at $155K in mid-June. Downloads varied slightly, with a range between 3.1K and 4.1K per week. Active users remained steady, averaging around 100K to 113K throughout the quarter.
Coin Master from Moon Active experienced steady weekly revenue, starting at $77K and reaching up to $89K by the end of June. Weekly downloads showed a slight decline, from nearly 2K in late March to about 1.2K in mid-June, before a small rise to 1.5K at the end of the quarter. Active users ranged from 79K to 89K, with a peak in late May.
Homescapes by Playrix had relatively stable weekly revenue, fluctuating between $50.6K and $63.6K. Downloads saw a significant drop from 5.7K in late March to 2.7K by the end of June. Active users decreased from 126K to about 100K over the quarter.
Hay Day from Supercell showed varied weekly revenue, starting at $80.2K and experiencing fluctuations before ending at $63.2K. Downloads also decreased from 7.8K to 3.6K. Active users saw a decline from 291K to about 273K by the end of June.
For more detailed insights and data, visit Sensor Tower.